rtx export
RTX export is an extended ASE exporter for 3D Studio Max. I've made a lot of enhancements, the most interesting for most of users may be a fully working Biped, Physique and Skinning export.

Development of RTX export was started somewhen in 2k3 and was updated, bugfixed and extended from time to time and has now reached a rather final stage.

It is already used in some projects, the main one to be noted is Avencast. RTX wouldn't be the same without the cooperation.
Important
RTX exports' owner has changed! Due to lack of time updating i've transferred everything that has to do with rtx export to clockstone, the team around avencast. With their permission i'm allowed to continously provide rtx export here.
Any inquiries about rtx export should now be made to clockstone. Thanks!
download the latest version
rtx export

This link points to the latest version released by ClockStone Software GmbH.
License
Detailled information about the license can be found in the LICENSE file included in rtxexport.zip.

License holder: ClockStone Software GmbH.
Contact: info(at)clockstone.com
features
In addition to the standart ASE features i've implemented following stuff:
  • Local Transform Matrices and Vertices
  • Skinning
  • Physique, Biped
  • Bones, Biped-Bones
  • Target Nodes
  • Light color animation
  • Visibility animation
  • Camera FOV animation
  • Visibility information
  • Atmospheric (StdFog) export
  • Morph Modifier
  • User Properties
  • Map animation (UV Offset, UV Tile, UVWAngle)
  • Fog Color animation
  • Light Attenuation Parameter animation
  • Material ambient/diffuse/specular/selfillumation color animation
  • Optimizing texture coordinates
  • BoneInitTM Calculation for mirrored bones
  • PivotTM (Object Offset Transformation)

for a rather complete list of additions + features view the current versions' changelog.
http://www.furiae.com/ http://www.againsttcpa.com/ http://modblog.bmezine.com/