RTX export is an extended ASE exporter for 3D Studio Max. I've made a lot of enhancements, the
most interesting for most of users may be a fully working Biped, Physique and Skinning export.
Development of RTX export was started somewhen in 2k3 and was updated, bugfixed and extended from time
to time and has now reached a rather final stage.
It is already used in some projects, the main one
to be noted is
Avencast.
RTX wouldn't be the same without the cooperation.
RTX exports' owner has changed! Due to lack of time updating i've
transferred everything that has to do with rtx export to
clockstone,
the team around
avencast. With their permission i'm allowed to
continously provide rtx export here.
Any inquiries about rtx export should now be made to clockstone. Thanks!
rtx export
This link points to the latest version released by
ClockStone Software GmbH.
Detailled information about the license can be found in the LICENSE file included in
rtxexport.zip.
License holder:
ClockStone Software GmbH.
Contact:
info(at)clockstone.com
In addition to the standart ASE features i've implemented following stuff:
- Local Transform Matrices and Vertices
- Skinning
- Physique, Biped
- Bones, Biped-Bones
- Target Nodes
- Light color animation
- Visibility animation
- Camera FOV animation
- Visibility information
- Atmospheric (StdFog) export
- Morph Modifier
- User Properties
- Map animation (UV Offset, UV Tile, UVWAngle)
- Fog Color animation
- Light Attenuation Parameter animation
- Material ambient/diffuse/specular/selfillumation color animation
- Optimizing texture coordinates
- BoneInitTM Calculation for mirrored bones
- PivotTM (Object Offset Transformation)
for a rather complete list of additions + features view the current versions' changelog.